Below are a collection of my articles. The journal sections contains smaller and more frequent posts. They serve as my Notebook.
Devlog; So I’ve been playtesting
So I’ve been playtesting I’ve spent the last few weeks sending my game to people and get feedback. Getting feedback and knowing weither or not to act on it is very difficult and I’m still learning.
With this game, I got inspired by board games I like, where dice building matter and manipulating dice is important. Troyes, Roll for the Galaxy, or even Quarriors. Unfortunately, the first version of my game didn’t have that.
I released a game: Witch Orbs
![Cover Image I released a game: Witch Orbs](https://daphdevnotebook.netlify.app/image/witch_orbs.png)
I made a new game! It’s a puzzle bobble clone.
You can play for free, in your browser at itch.io down below.
WitchOrbs by Emberger I made this game because my current project, Dice’n Goblin, is taking a little longer than I expected. I started to lose confidence I was able to ship something fast and I needed to reassure myself. I started a bit as a joke, and then there was a moment where I saw I had something and went: You know what?
Developping an Automap
![Cover Image Developping an Automap](https://daphdevnotebook.netlify.app/image/GoblinDungeon/minimap_cover.png)
What and why Back from my long trip to Japan, I started back game dev, with the feature that was most requested during play tests: an Automap.
Old DRPG and gamebooks didn’t have a map, you are supposed to take graph paper and map out the dungeon as you go. Some DRPGs still require you to draw a map, sometimes, even in the game, like Etrian Odyssey. However, most games nowadays have an Automap which makes games much more accessible to the common mortal.
Building up skills: Blender basics
![Cover Image Building up skills: Blender basics](https://daphdevnotebook.netlify.app/image/CoverWitchyHouse.png)
Blender is a 3D modeling software used across many industries. It is very intimidating, with tons of features and options. After doing only the most basic operations, I realized that I needed a bit more if I wanted to be serious, even while producing placeholders for my games. I just finished a course from Grant Abbit and this is the result:
I had stumbled onto one of their videos before thanks to The Algorithm.
I released a game: Cosmic Delusion
![Cover Image I released a game: Cosmic Delusion](https://daphdevnotebook.netlify.app/image/CosmicD/alt_title.png)
I made a game for a game Jam and it was really cool. It was for the Dungeon Crawler Game Jam 2023, organized by dungeoncrawlers.org.
At the end of the jam, we managed to release something we are proud of and that you can play for free, in your browser at itch.io here.
In this post, I will give my thoughts about the process both mental and technical, and how I experienced the jam.